![]() ![]() My-addon-root /levels/ my-addon /info file. So that it shows up in the “Contrib Levels” -> "Community Contrib Levels" menu, you need to create a.nfo text file in my-addon-root, and fill it in with the To make it an addon, create a my-addon.If your levelset uses custom assets, copy their folders from your user directoryĪnd paste them into my-addon-root (the root of where the addon is being created).If you made a worldmap, you have to put it in your my-addon-root /levels/ my-addon / as worldmap.stwm.Copy your levels (*.stl files) into the folder.Create a new directory hierarchy: my-addon-root /levels/ my-addon.Your name or acronym should be sufficient, forĮxample. This name will be used as file and directory name - the user won't get in ( images/, music/) to the archive's root directory, or package your addon manually. However, if you're using custom assets in your addon, you will either have to add their folders Since SuperTux 0.6.3, you can package addons in one click, using the "Package Add-on" option in the Once you've made these beautiful levels, you want to let the world see them. To be able to do those things with a sequence of images, you need to use a sprite.įor information on how to create sprites, take a look at the Sprite documentation. Now, you can use the image file as it is, but it cannot be animated, nor do specific things on action. Paste your images into your folder/folders. If you're adding tilesets, you can use the images directory directly. ![]() If you wish to make additions to current image categories,Īvailable in SuperTux (take a look at DATA/images),Ĭreate a folder with the same folder name as your chosen category, as listed in DATA/images. In your SuperTux user directory, create a folder, named images.
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